This occurs because Minecraft Forge has an additional set of handshakes (for determining mods and block IDs), that must be completed before the server allows logging in.įorge's handshake occurs in the middle of the normal login sequence, right after 0x02 Login Success is received by the client. However, you still will not complete the connection. If \0FML\0 is added to the end of the server's address (where \0 is a Wikipedia:null character) (again, in the 0x00 handshake packet), the server will not immediately reject you. This message is displayed in FMLCommonHandler and is injected in a modified 0x00 Handshake packet. ![]() Contact your server admin for more details.". This is injected in ServerStatusResponse by calling FMLNetworkHandler.enhanceStatusQuery().Īttempting to connect to a forge server without making any changes results in getting immediately disconnected with the message " This server requires FML/Forge to be installed. The key modList has a capital 'L', unlike any other key in the ping result! The modList contains each installed mod's version and ID. So, to test whether forge is installed, look for the modinfo key and then a type of FML ![]() When forge is installed, the Server List Ping changes with additional mod information: Largely based off of Pokechu22's work on getting Minecraft Console Client to connect to Forge servers, this section describes the FML protocol used for Minecraft 1.7.X to 1.12.X.
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